v0.5.2 is all about rewards. Playing games, looting crates, delivering packages and hunting Souls all pay out more coins now, and the top competitive ranks have moved over to an ELO system.

Halloween

  • Soul rewards have gone up:
  • Common: 30 → 60 coins
  • Uncommon: 60 → 100 coins
  • Rare: 100 → 150 coins
  • Legendary: 225 coins
  • The Hexed Title is back to 2,500 coins.

General

  • The /competitive menu has been reworked, and it now shows every rank.
  • Added the Bug Finder pin.

Lobby

  • Leaderboards now show a player's ELO if they're in Celestial, Eclipse or Singularity.

Package Delivery

  • You now get 5 coins on every delivery.
  • The 10th package of the hour is always a special package.
  • Special packages now give 30 coins.

Games

  • The Game Summary is now an after-game summary, with an animated menu that pops up when you get back to the lobby.
  • Leaving a game before you die costs you 20 rank progress.
  • In Cataclysm and Dodgeball you now earn +2 coins for every 30 seconds you stay alive and +6 coins for every kill.

Cataclysm

  • You now get +2 coins for every crate you loot.

Competitive

  • Every rank now has its own icon in-game.
  • The base loss on a defeat is now 20% instead of 10%, and your kills affect how much you lose.
  • Celestial, Eclipse and Singularity now use ELO:
  • Celestial: 0 – 250
  • Eclipse: 0 – 500
  • Singularity: 0 and up, no cap

Bug fixes

General

  • Fixed leaderboards not updating.
  • Fixed every command being usable in the Game Selector.

Apartments

  • Fixed a duplication bug with inventory saving.
  • Fixed being able to open your locker from Creative Mode and Settings Mode.
  • Fixed being able to craft in your inventory.

Cataclysm

  • Fixed ranks not going up or down after games.

Tell us what you think

Found a bug? Report it in the bug reports channel on our Discord. Got an idea? We're always taking suggestions in the suggestions channel there too.

Thanks for helping us make Solaris better during Early Access. <3

Lutraa